May 2, 2009
“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.
With Fable II having been released via Lionhead parent company Microsoft late last year for Xbox 360 [NOTE: this interview contains some plot spoilers for the game], and no new project yet announced for his studio, Molyneux was chomping at the bit to discuss his next project — as the below text reveals.”
I helped Christian Nutt on a few more interviews at this year’s GDC (last year I worked with him on one with Ken Levine) and although my discussion in the interview is (unfortunately by its very nature) Fable II spoiler-packed, I think the whole interview is really great - Molyneux is a pleasure to interview.
May 2nd, 2009 : Gamasutra, Interviews
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March 27, 2009
“‘This is the eighth year in a row we’ve been doing this,’ opened moderator Jonathan Blow (Braid), introducing the Experimental Gameplay Sessions at Game Developers Conference 2009, before claiming that this was the ‘most interesting year yet.’
The reason? A ‘drastic, discontinuous change’ had occurred in the games industry in recent years - an explosion of creativity that had led to ‘the most consistent collection of designs that push the boundaries in the most interesting and thoughtful ways.’ After briefly introducing each, he allowed the designers to speak for themselves.”
In-depth coverage of the wonderful, Jon Blow-curated session that included such greats as a real-time strategy title that encourages you to abuse time travel and a platform game in four dimensions.
March 27th, 2009 : Gamasutra
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